A downloadable game for Windows and macOS

When game systems are authored to suit the message of the work, the message becomes the medium. 

Culmination: Systems of Expression is my college honors thesis game, and a prototype of the full project currently in development. It combines all the skills I have built up over my undergraduate career, including making films, games, writing, directing, editing, and so on.

It is a multimedia experimental work that attempts to thematically connect and analyze the mediums of film and digital games as expressions of personal experience by using a dynamic shifting-medium design philosophy. 

It also serves as a sort of design manifesto for my future projects.

It serves to address the questions of:

  1. how video games and film are related as mediums,
  2. how mediums themselves serve as gateways to forms of experience,
  3. how experience and creativity are linked,
  4. and what I believe the future of game design to be.

Above all, by juxtaposing scenes made of different mediums in a single work with
multi-genre game design, this project posits game genres and systems themselves as individual mediums of expression, that, when combined, allow for games to become multi-medium texts.

The story involves a student of Hunter College going through their day, switching between the real, the social, and the internal. Each scene is a new medium or a new genre of game, with new rules, control schemes, and camera angles. 


This project was made under the supervision and guidance of Professor Ricardo Miranda and Professor Christopher Chung of Hunter College, City University of New York.

 The 3D models are a mix of work between myself and Steven Banh.

The music was composed by Moses Levich, and can be found here



Culmination: Systems of Expression』は、大学の卒業論文のために作り上げたゲームであり、現在開発中プロジェクトのプロトタイプである。映画制作、ゲーム制作、脚本、監督、編集など、私が学部時代に培ったすべてのスキルを結集したものだ。




  1. ビデオゲームと映画はメディアとしてどのような関係にあるのか
  2. メディアはどのように経験の形へのゲートウェイとして機能するのか
  3. 経験とクリエイティビティはどう結びつくのか
  4. これからのゲームデザインはどうあるべきか



本プロジェクトは、ニューヨーク市立大学ハンターカレッジのリカルド・ミランダ(Ricardo Miranda)教授とクリストファー・チャン(Christopher Chung)教授の監督・指導のもとで制作したものです。

3Dモデルは、私とスティーブン・バイン(Steven Banh)氏の作品をミックスしています。

楽曲の作者はモーゼズ・レヴィッチ(Moses Levich)氏(曲はこちらからご覧いただけます)です。




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